Liquid and wet map - RnD - 2009

Personal project


This is about a liquid with viscosity based on point attributes, you can see

different sliding velocity where the liquid slides on the glass

There are two different wet maps generated by particles. Those are linked to

a shader that changes the opacity based on the particle's creation time

The first wet map leaves a wet glass behind, the second one disappears

generating a detailed 'swirly' shape

Video 1