2012/01 - Total Recall (Double Negative - London)

I'm back to FX (although I still have to keep an eye on the crowd system in case they will need any help)... but from now on a few destructions are waiting for me! ^_^
2011/11 - Total Recall (Double Negative - London)

After 13 months as lead crowd on John Carter, I'm now crowd developer to implement new features into DNeg proprietary crowd system for next productions
2010/10 - John Carter (Double Negative - London)

Sequences lead crowd on John Carter
2010/09 - Update

Starting of a new experience at Double Negative (London)
2010/08 - Harry Potter and the Deathly Hallows (MPC - London)

Starting of my first effect on "Harry Potter and the Deathly Hallows part 1"
2010/07 - Update

The new server-side website is online,
please let me know what do you think about it
2010/04 - Narnia 3 "The voyage of the Dawn Treader" (MPC - London)

Starting of my first effect on "Narnia 3 The voyage of the Dawn Treader"
2010/03 - Update

Starting of a new experience at Moving Picture Company (London)
2010/03 - Laser weapon

Uploaded the Making of
This quick making-of shows how my HDA laser works
If you have any questions, comments or critics, please feel free to write me an email
2010/02 - Two sticky mud balls

Uploaded the Making of and the case study
This quick making-of shows how I have separated the different dynamic components to achieve the final result
If you have any questions, comments or critics, please feel free to write me an email
2010/01 - Laser weapon

Added another personal project in 'Research'
2009/12 - Two sticky mud balls

Added another idea in 'Research'
2009/11 - Effervescent pill in water

Added another idea in 'Research'
2009/11 - The sleeping puzzle

Uploaded the Making of part 1 - Modelling.
This is about the asset that controls the modelling of the procedural short 'The sleeping puzzle'.
I hope that will make clearer what I did during the realization of my short.
As soon as possible I'll publish the part 2 - Animation
2009/10 - Soft collisions

Third R&D completed.
A digital asset that creates surface deformations and particle simulations based on velocity and direction of the falling object and of course when and where the collisions happen
2009/10 - Objects in water

Added another idea in 'Research -> Work in progress'
2009/10 - Update

The new section 'Work in progress' has been opened with some ideas I'm working on
2009/09 - Wet maps

Second R&D uploaded.
Liquid with different density based on point attributes and two different methods to generate wet map to choose from
2009/09 - Update

The new section 'R&D' has been opened with a new way to use CHOPs and DOPs together to achieve a more natural and realistic animation
2009/09 - Update

Uploaded a new reel and its relative breakdown
2009/08 - New research

The new section 'Research' has been opened with my first short entirely done in Houdini
2009/08 - New production

Uploaded the job 'Draining the Ocean' in the section 'Productions 2008'
2009/06 - Update

Uploaded a new resume...
...and I'm near to open a new subcategory with my experiments I'm doing in Houdini
2009/04 - Update

One year later... I've modified the scripts behind my website, something invisible but very useful :)
2008/04 - Update

The layout has been modified
2008/03 - Update

Other jobs have been uploaded
2008/02 - Update

The first version of my website is online